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KULTIVASI DALAM BERMAIN GAME ONLINE

Pengarang: Wahyu Setiawan, Sri Hastjarjo
ISSN: 1411-268x
Tanggal: 2017-11-13
Edisi: 2017
Vol: 1

Abstrak:
This research is inspired by the phenomenon which more online games are made to resemble real-world reality, one of those game is Ingress. The existence of Ingress that play like an adventure in the real world, feared to bring their players indirectly affected by the values that exist in the Ingress. This phenomenon encourages researcher to examine how the process of establishing a subjective reality of adventure in the Ingress.

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